Wynoray class raider

Wynoray class raider


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Not as well known as the Phantom and Buccaneer class corsairs, the Keftwinyu's Winoray class fulfills the same role, the attacking and destruction of small merchant vessels.


CraftID: Corsair, Type P, TL12, Cr506,238,576
Hull: 720/1800, Disp=800, Config=2SL, Armour=49F,
Unloaded=14,833.467 tons, Loaded=16,087.227 tons
Power: 131/175, Fusion=7,860Mw, Duration=25/75
Loco: 87/116, Maneuver=3, 44/58, Jump=3, NOE=160kph,
Cruise=750kph, Top=1,000kph, Agility=0
Commo: Radio=System, Laser=Planetary, Maser=Planetary
Sensors: EM Mask, PassiveEMS=Substellar,
ActiveEMS=FarOrbit, EMS Jammer=FarOrbit,
Densitometer=HighPen/50m, Neutrino=1Mw,
ActObjScan=Rout, ActObjPin=Rout, PasObjScan=Diff
PasObjPin=Diff, PasEngScan=Rout, PasEngPin=Form
Off: Missile=x03, PlasmaGun=x04, PulseLaser=xx3
  Batt    1              1               1
  Bear    1              1               1
Def: DefDM=+7,
Sandcaster=xx4
    Batt     2
    Bear     2
Control: Computer=6x3, Panel=dynamic link x34,
Special=large holodisplay x1,
Environ=basic env, basic ls,extend ls, grav plates,
intertial compensators
Accom: Crew=39, (Bridge=3, Engineer=3, Gunnery=4,
Troops=23, Command=5, Medical=1),
Small Staterooms=30, Low Berths=30
Other: Cargo=937.5 kliters, Fuel=4,518.0 kliters
Fuel Purification Plant (pufifies total tankage in 24hrs),
ObjSize=Large, Fuel Scoops (fills tanks in 3 hours),
EmLevel=Faint,
Battery Round=6 missiles,
Electronic Circuit Protection
Comments: Triple Turret Missile (6/3),
Dual Turret Plasma Gun (4/2),
Triple Turret Pulse Laser (6/3),
Triple Turret Sandcaster (6/3)
Construction Time=112 weeks single, 90 weeks multiple
Wynoray class raider