Manxman class merchant

Manxman class merchant


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The Manxman class merchant is employed by smaller shipping companies on regular routes. A number are also in service with imperial services, and some have been sold to customers outside the imperium. Designed as orbit to orbit vessels they are not capable of fuel skiming.


CraftID: Merchant, Type M, TL13, Cr180,718,744
Hull: 540/1350, Disp=600, Config=4USL, Armour=40F,
Unloaded=5,146.371 tons, Loaded=7,054.887 tons
Power: 23/45, Fusion=3,015Mw, Duration=30/90
Loco: 11/22, Maneuver=1, 22/44, Jump=3,
Cruise=900 kph (Vacuum only), Top=1,200 kph (Vacuum only), Agility=0
Commo: Radio=System
Sensors: PassiveEMS=Interstellar, ActiveEMS=FarOrbit,
ActObjScan=Rout, ActObjPin=Rout, PasEngScan=Rout
Off: BeamLaser=xx3
     Batt   3
     Bear   3
Def: DefDM=+5
Sandcaster=xx5
      Batt   1
      Batt   1
Control: Computer=4 x3, Panel=holographic link x462
Special=headsUp display x2, Environ=basic env, basic ls,
extend ls, grav plates, inertial compensators
Accom: Crew=9 (Bridge=2, Engineer=2, Command=1, Steward/Gunner=3, Medic=1)
Staterooms=21, Small Staterooms=8,
Low Berths=20, High Passengers=20,
SubCraft=20 ton Gannet class launch x1
Other: Cargo=1,663.5 kliters, Fuel=2,826.0 kliters
Fuel Purification Plant (purifies total tankage in 18 hours),
ObjSize=Average, No Fuel Scoops,
EmLevel=Moderate,
Comments: Dual Turret Beam Laser (4/2),
Dual Turret Sandcaster (4/2)
Construction Time=96 weeks single, 77 weeks multiple
Manxman class merchant